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View Poll Results: Dial Gate Manually or Auto or Game Options (BOTH)????
Dial manually using computer interface 78 31.08%
Dial auto using computer interface 30 11.95%
Game options to use either one depending on players intersets 143 56.97%
Voters: 251. You may not vote on this poll

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Old 08-18-2006, 05:22 PM   #76
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The way I see it is that no system will be perfect. If you dial the right gate combo, but can't connect because you haven't finished a quest, so be it. Oh well its not realistic. I think that is an exceptable price of a fair system.
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Old 08-18-2006, 10:51 PM   #77
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I vote for manual dialing, actually having to use a DHD and make sure you get the dial right is a part of Stargate. Also, if you have auto-dialing, it makes it too easy when you are under fire and fleeing a planet.

If there is a "PDA System" implemented, please leave us the ability to turn it off. I hate things popping up on my screen when I won't use them.

I'll probably use a paper notepad (a real life one, not a picture of one on my screen) to record gate addresses and things.
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Old 08-19-2006, 02:19 AM   #78
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I also vote for manual dailing, I mean its more Stargate like to me think of it this way. 1 person in the group can be dailing the gate while the others are providing cover fire! that seems fun to me.
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Old 09-29-2006, 02:21 PM   #79
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I say dial manually by having a picture of the DHD and clicking on the symbols, and have a ''notebook'' that you can scroll through and find the address for the planet you want, unless your at say the SGC then you just select the planet you want and the computer dials for you so that you can have as close as possible to the show.
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Old 12-08-2006, 02:52 AM   #80
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I reckon that manual dialing is a must UNLESS you've gone there before, you can go there (quest-avaliability) and then it should be put in PREVIOUSLY dialled list that is automatic.

BUT...If you choose to automatically dial, then you stand in front of the dhd without any cover or anything, so you can get shot if you're retreating.

thoughts??
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Old 12-08-2006, 04:12 AM   #81
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i think its alot more fun if you actually have to dial the right adress, if you get automatic dial after 1 time then you'll always get the correct adress, i think it would be fun, if someone dial's wrong then you'll have to dial again, so one mistake could be fatal
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Old 12-08-2006, 05:55 AM   #82
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As much as I would love to manually dial it just won't work.

1. People will post the addresses on the web which will mean that the whole storyline of discovering gate addresses (by exploration, trade, bribery etc etc) just won't work. It will ruin part of the game.

2. So what if they make it so that you can only dial gates that you know the addresses of (ie that your character has discovered) This is essentially auto dialing anyway AND isn't it kind of silly being locked out of a world because you don't know it's address

3. Random dialling just won't work. There are way way way more possible gate combinations than there will ever be worlds in the game. I calculated that in the inital release you would have to sit dialing 24 hours a day 7 days a week for over a year before you actually got a lock on a planet in the game.

4. Does anyone ever make a mistake when dialling - no I've never seen someone in the show do that.

And besides you should be able to take cover behind the dhd and dial at the same time (or at least the combat system should let you.

The only thing that manual dialing really has going for it is the aesthetic pleasure of it. And the disadvantages outweighs that.

Last edited by Penguin : 12-08-2006 at 06:01 AM.
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Old 12-08-2006, 07:10 AM   #83
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Quote:
Originally Posted by Penguin View Post
3. Random dialling just won't work. There are way way way more possible gate combinations than there will ever be worlds in the game. I calculated that in the inital release you would have to sit dialing 24 hours a day 7 days a week for over a year before you actually got a lock on a planet in the game.

4. Does anyone ever make a mistake when dialling - no I've never seen someone in the show do that.
It may be more realistic, but if you where on a popular world, say Abydos or (if they allow it) Earth, would you really want to stand waiting while the person in front dials the gate? Or have to power the gate down and redial afterwards if someone else wants to go through?
What next, every journey must be accompnied by a "Whoosh" and the possibility of being cauterized.
I'd love it if it included this reality, but sadly some adaptions have to be made for mass marketing
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Old 12-08-2006, 07:15 AM   #84
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Originally Posted by feyip View Post
It may be more realistic, but if you where on a popular world, say Abydos or (if they allow it) Earth, would you really want to stand waiting while the person in front dials the gate? Or have to power the gate down and redial afterwards if someone else wants to go through?
What next, every journey must be accompnied by a "Whoosh" and the possibility of being cauterized.
I'd love it if it included this reality, but sadly some adaptions have to be made for mass marketing
Instanced zones around the gates? Perhaps that would allow for some "hot" scripted situations when you have missions to accomplish.
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Old 12-08-2006, 09:48 AM   #85
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Instanced zones
What do you mean by that...if you're talking about allowing more than one person to dial a gate at the same time, wouldn't that result in wormholes going all over the place? Could get a bit confusing if you're with a group.

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Originally Posted by Penguin View Post
1. People will post the addresses on the web which will mean that the whole storyline of discovering gate addresses (by exploration, trade, bribery etc etc) just won't work. It will ruin part of the game.
Did have a thought; why do "addresses" have to be static for every player? Every person could have unique dialling codes for the same world, thus negating the problem of sharing them on the net. As you say, there are so many million combinations it would be impossible for people to guess codes, but at the same time, still prefer computer dialling for speed and the eventual irritation of having to repeatedly enter chevrons that I've used for months.
Perhaps a compromise would be enter them in the first time you learn them, but then automate it from then on
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Old 12-09-2006, 01:44 AM   #86
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The devs have already talked about what may happen in a busy zone. Check out the wiki.

Basically if the gate is already open, all you need to do is just type in your destination and when you walk through the gate you get to where you and your team is going.

If the gate is not open you dial watch the sequence and the whoosh (It sounds like standing in it will be fatal - or at least lead to loss of body parts)

There is talk of having at least some off world locations instanced.
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Old 12-11-2006, 06:30 PM   #87
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[quote=Penguin;135338]As much as I would love to manually dial it just won't work.

1. People will post the addresses on the web which will mean that the whole storyline of discovering gate addresses (by exploration, trade, bribery etc etc) just won't work. It will ruin part of the game.
[quote]

Doesn't the corralative update program transmit the co-ordinates of each gate anyway?
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Old 12-12-2006, 04:40 AM   #88
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Quote:
Originally Posted by Amun View Post
Quote:
Originally Posted by Penguin View Post
As much as I would love to manually dial it just won't work.

1. People will post the addresses on the web which will mean that the whole storyline of discovering gate addresses (by exploration, trade, bribery etc etc) just won't work. It will ruin part of the game.
Doesn't the corralative update program transmit the co-ordinates of each gate anyway?
I think he means that if the gates had manual addresses that you could write down, then people would put them on the web, like posting level codes for other games or finding a cartouch with all the addresses -


Abydos - 3456522
Chulak - 5667437
Atlantis - 45626766


It would mean people could get to levels in the game they might not be ready to reach and spoil the storyline; you could just go visit the Ancient Repositories first, discover all the secrets, and get an unfair advantage on people who'd spent months working to that point.
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Old 02-07-2007, 06:12 PM   #89
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Secondly... if the gate can be dialed manually, that will prevent "realisitcally" having addresses you have to learn for yourself. A quest following story arcs like Daniel often follows, to uncover a gate address. Complete the quest, and you learn the address and can have new adventures, and take your friends there. But, if you can dial manually, then only one guy needs to do the quest, and publish the hidden gate on the internet. OR, we've got to block gates from connecting if you haven't done the quest.

What is to prevent your friend from dialing it, and you going through with him? How about, instead of doing that, when you go through the gate, it should say something like, "You don't know whats going to be on the otherside, and a party system, where someone in the party has to have discovered the planet for you to go through? Think about it, do you really wanna step into a black hole?

There's no absolutely realistic solution for this. But, if approaching the DHD opened a dialing interface, listing the addresses you knew, and your character actually walked up to the DHD and dialed, then might that not allow you to try to dial while under fire?

Maybe you could incorporate a manual dialing system, and when you come within x meters of the DHD, a Hud menu appears with your "Favorites", up to 10 maybe? Then you can maybe press a number? 1234567890, and it selects an address, highlights the symbols on the DHD, which lets you easily find the symbols, then you can compare and figure out which order they go into. This allows you to quickly dial, and even stop the process half way through to give cover fire. The only conceivable problem I can see, is that you goto dial, and the planet you need to get to quickly doesn't appear on your "Favorites". Thoughts or opinions? Constructive or Destructive!

Last edited by Strawgate : 02-07-2007 at 06:17 PM.
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Old 02-07-2007, 08:30 PM   #90
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Auto Dialing in the fact that your Character should be able to choose X amount of Addresses *X being the Number known * And gain Info with Quest *or missions *
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Old 02-07-2007, 08:32 PM   #91
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To be user friendly, it should be both. There are going to be fans that want to dial manually and others that would hurt themselves if the game forced them to do it manually.
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Old 03-01-2007, 11:09 PM   #92
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Hey, i just stumbled across this today. Not exactly import Material i want to see in game, but i mean make a little pritier and it wont be so bad,

I hope we can stick to P3X-116 style address system, Remebering the P3X's wouldn't be as hard as remembering 7 Star Consilations, but it would still require some us of memory, so we could scroll down and choose P3X-116 and it would Auto dial or, Seeing as in an mmo you cant exactly pause time while you scroll through your notepad, Dial and address u can remeber manually wich would be quicker.

Why quicker? Maybe you just agro'd an enemie u cant take or something like that, and you want to flee from it. w/e but it would make an intresting system, eventually people will remeber more Glyphs and can dial more gates manually, but it also means people wont have to visit the SGC to get an address every 15 minutes.

Saying that, i can kinda imagine myself with like 100 stickynotes blocking off half my PC desk and monitor with tonnes of glyphs.

But yeah, just another suggestion I thought of while writing this post on the Link:

http://www.rdanderson.com/stargate/glyphs/glyphs.htm

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Old 03-02-2007, 04:11 AM   #93
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Ooo! Access quests! I for see many unhappy campers! lol.
I do to but its something I personally like.
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Old 03-02-2007, 10:46 AM   #94
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I prefer the idea of manually dialing for a more immersive experience.
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Old 03-02-2007, 06:04 PM   #95
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I prefer the idea of manually dialing for a more immersive experience.
I can see why you would but after a while of doing it I think it would become quite boring. So mabye the option to change between them would be nice.
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When talking about the personal shield McKay was wearing
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Old 03-02-2007, 06:40 PM   #96
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Manual would add to the drama, immersion, and excitement in the game. This way, lets say you and a group of the same faction are being chased down by enemies, and they are surrounding you, you must try and dial as quickly as possible so you may all survive.
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Old 03-02-2007, 07:06 PM   #97
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Manual would add to the drama, immersion, and excitement in the game. This way, lets say you and a group of the same faction are being chased down by enemies, and they are surrounding you, you must try and dial as quickly as possible so you may all survive.
Thats true and would be a good thing to be participating in no matter what side you are on. But still I think some people wont like it.
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When talking about the personal shield McKay was wearing
Dr. Weir: I'm still trying to unerstand, how you thought it was a good idea to test this device by having someone throw you off a balcony.
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Old 03-03-2007, 12:19 AM   #98
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What if at totally random times some power surge could occur that would grant the player access to some "hidden," unknown planet where you got a quest that would involve discovering the address to that planet?

You know... The thing where the wormhole jumps from one gate to another.

Naturally this would be one of the few planets that you could only go to if you did the quest... Would be kinda cool for those who had it and it's not something you "need" to do.

Just a suggestion.

Edit: Oh and sorry for going a bit off-topic. =)
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Old 03-03-2007, 12:24 AM   #99
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Originally Posted by PhanthomZtryker View Post
What if at totally random times some power surge could occur that would grant the player access to some "hidden," unknown planet where you got a quest that would involve discovering the address to that planet?

You know... The thing where the wormhole jumps from one gate to another.

Naturally this would be one of the few planets that you could only go to if you did the quest... Would be kinda cool for those who had it and it's not something you "need" to do.

Just a suggestion.

Edit: Oh and sorry for going a bit off-topic. =)
Hmm, I like. Gives the players something to feel good about with the discovering the planet and all.

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Old 03-03-2007, 06:40 PM   #100
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Quote:
Originally Posted by PhanthomZtryker View Post
What if at totally random times some power surge could occur that would grant the player access to some "hidden," unknown planet where you got a quest that would involve discovering the address to that planet?

You know... The thing where the wormhole jumps from one gate to another.

Naturally this would be one of the few planets that you could only go to if you did the quest... Would be kinda cool for those who had it and it's not something you "need" to do.

Just a suggestion.

Edit: Oh and sorry for going a bit off-topic. =)
Hmm thats quite interesting and would be quite fun. Would have to be an easy way to get back though or players wouldnt like it.
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Dr. McKay: Crap
Hermoid: What did you do?
Dr. McKay: I just ran it through a translation program. I'ts Wraith.
Hermoid: 'Crap' Indeed

When talking about the personal shield McKay was wearing
Dr. Weir: I'm still trying to unerstand, how you thought it was a good idea to test this device by having someone throw you off a balcony.
Dr. MaKay: Oh, believe me, thats not the first thing we tried.
Mahor Sheppard: I shot him. In the leg.
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