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#1 |
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Join Date: Jun 2007
Location: Newcastle, England.
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Hey Guys,
While am transcribing it, you guys can download it and post your thoughts on the questions asked ![]() FreejackeR -out. btw its here : http://www.stargateworlds.com/download/10/683/
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Last edited by FreejackeR : 12-13-2007 at 08:22 AM. |
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#2 |
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Join Date: Jun 2007
Location: Newcastle, England.
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ME?
Am very please with the questions, the Quality of the Answers and the Quality of the Podcast allot better and clearer to transcribe, loved the info on Norad hehe , and interesting about the Gao'uld symboite transferring, I also liked the Asgard answers and left me thinking about it how this will be explained just what i think we all wanted answers but also room to think and expand with our own thoughts, Gun modding ahhh yeah that's where its at! can wait for that ![]() Totally think the answer on Tolana world no Crystals!!!! hehe Outstanding guys. FreejackeR -out. The question about the in guild character customization to me mean you will be able to give them new uniforms or Armour colours or more flamboyant outfits which could be Amazing!! hehe cool...Keep it up CME!!! nice work guys.
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#3 |
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Join Date: Feb 2006
Location: Washington, DC
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I found it to be disappointing that the number of ranks is only 8 in a command. That is what too few. Setting it to the number of ranks in the USAF would have been more logical.
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AKA: Smooth Criminal |
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#4 |
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Join Date: Apr 2006
Location: New York
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For Tau'ri it is logical, Gould... not so much lol. They are probably making them universal for all races.
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#5 |
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Join Date: Feb 2006
Location: Washington, DC
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Well not really. You can allow up to 20+ ranks but that doesn't mean you have to use them.
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AKA: Smooth Criminal |
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#6 |
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Join Date: Apr 2007
Location: Gilbert, Az
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Vlad,
If you have too many ranks in a guild structure, some of the ranks tend to get a bit watered down. But, if we feel the players need/want more ranks we will certainly look at adding them.
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Jim Poole System Designer "When you can't run anymore, you crawl... And when you can't do that, you find someone to carry you." |
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#7 |
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Join Date: May 2007
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all in all i think this is one of the best Q/A that i have heard, the questions where good...and the answers where great. now i want to hear more about the guild system....haha.
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#8 |
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Community Assistant
![]() Join Date: Jun 2006
Location: Boston, Massachusetts
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I thought this Q&A was fantastic. Is it just me or do the answers to our questions keep getting more indepth!?! I thought pretty much each question got answered fully with no shadowing around the answers.
The only downside for me was word about only 8 ranks for commands. I'd have to agree with Vlad, I'd like to see more ranks added if even just solely for an rp purpose. Ideally I'd like to see 'atleast' 15 ranks. I know Vlad and I run commands which use almost idenitical military strutucre (give or take 1 rank). We have people's time invested into certain ranks and even some members join commands knowing they just want to make it to colonel and they'd be content. It would stink to not be able to assign our members those ranks in my opinion. Other then that trying to guess what Jim was hinting to at the end there. Perhaps that ability to assign command personnel to specific SG groups? I think I may have just guessed your secret Mr. Poole (Or I hope so at least) |
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#9 |
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Join Date: Apr 2006
Location: P3X-888
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I thought overall that this was the best Q&A podcast.
However, the answer to my question did not thrill me but that doesnt take away from the professionalism and effort that the team put into the podcast Go team! I still have one question about my answer thought, 200 hours to end cap is comparable to "modern mmorpgs" Which ones?
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Just say NO to the Warcraft static storyline and YES to the Asheron's Call model where things change, end and progress. |
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#10 | |
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Join Date: Apr 2007
Location: The sands of Florida
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Quote:
I could see it going to 10 ranks without the lower ones being watered down imo |
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#11 |
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Join Date: Aug 2007
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Great job once again on the Q&A! Always a pleasure to listen to them and find out what kind of goodies are in store.
I did like the fact that there will be options to respec your characters, and develop them beyond reaching the level gap. To me that keeps a game interesting. As for the rank system, 8 ranks is not bad. Having less amount of ranks, means the ranks will have more significance. Nothing wrong wit having more than 8 ranks, don't get me wrong on that aspect. I did enjoy the part about the crystals on tolana, thought it was rather amusing .The last question did perk my interest on what other kinds of customization that is available for a guild.
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![]() "Those that brave the unkown are sometimes called fools. However, the truly foolish are those that do not." Check us out at www.stargategamingclan.com Last edited by Darkstar : 12-13-2007 at 12:57 PM. |
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#12 |
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Join Date: Apr 2006
Location: Southern California
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'Twas good and informative.
- RedLynk |
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#13 | |
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Join Date: Feb 2006
Location: Washington, DC
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Quote:
![]() And this is why this community is the best!
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AKA: Smooth Criminal |
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#14 |
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Join Date: Feb 2006
Location: I dont know. You Tell Me
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Pretty Cool! I enjoyed it.
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#15 |
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Join Date: Oct 2007
Location: Kansas, USA, North America, Earth, Sol System, Milky Way Galaxy, The Known Universe
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Great Q and A. Learns lots. Heres hoping we can fight in the water treatment plant in Cheyenne mountain. I think 8 guild names is more than enough you only really have to have 3. a leader, officers and recruits
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#16 |
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Join Date: Feb 2006
Location: Washington, DC
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Well maybe that it enough for your command, but for us, and other military commands, 8 is no enough.
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AKA: Smooth Criminal |
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#17 | |
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Join Date: Oct 2007
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Quote:
Well that depends on what your deffinition of "is" is... er, I mean, what your deffinition of "comparable" is. CoH is like 100 hours... and thats if you just don't even try, and somehow accidently stumble upon the lvl cap. But CoH is by far the easiest I've heard of. And is "the" game for altaholics. There is almost no content in the game, beyond that which gets you to the level cap. It's all about making new characters and trying new things. In WoW, my latest character (the only one started since BC came out, thus the only one that I can accurately count the time one) is at roughly 9 days /played and he's 65 (cap is 70). Most likely will hit 70 at 12 or 13 days. Which would be 288-312 hours. I wouldn't call that comparable... but it's certainly not that far off. Plus they (CME) have said they'd be adding new content very often. So, longer than CoH but with far more content. Shorter than WoW, but (probably?) more content. I can live with that. If it's accurate. Edit: Bah, forgot the main reason I was gonna post! The QA was nice, I guess. Some nifty things to learn, but I'd prefer some harder hitting questions. And the statement to the effect of "Everyone likes being little gray men!" (not actual quote) made me wanna step on a puppy. Because no... no I don't. Not at all. Dev's shouldn't be allowed to have thought processes like that. Just because it's fun to you, and your friends, and your friends friends, doesn't mean it's fun for the majority. Just the majority of the people you know. Which is the minority of the entirety. Hmm. Yeah that makes sense. To me anyway. Sounds cool, at least. Oh, and need more guild ranks. Let the players set the number of ranks in their guild. Let us decide when the ranks are too watered down. We're the ones using them, after all. ![]() Last edited by DOAM : 12-13-2007 at 04:16 PM. |
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#18 |
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Join Date: Sep 2006
Location: Oregon, USA
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I agree with some that this was the best Q & A, because it had my question in it! W00t to the Devs for this podcast, and as to Stargate Command not being entirly accesdable, that is totally understandable; who would want to go to a water treatment level? But I do hope that we can you through that long tunnel in the base, go down the elevator, explore the infimiry, possibly use the emerengcy exits (the ladders). I am not sure though if it'll be cannon if a bunch of Asgards are running around the SGC. It would be amusing if we could go to the mess hall and order something to eat, and it would restore health or power [mana].
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#19 |
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Join Date: Oct 2006
Location: Australia
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It seems that the devs are only giving out information on mechanics that will be in SGW that are in other MMO's, or stuff that is already known or what-have-you.
They keep hinting at all this "revolutionary" stuff, but they won't tell. I know they need to save stuff for release, but it would be nice to find out about what's going to make the game new exciting and different than other MMO's. Other than that I found the comments on the Asgard a little interesting. The way that the fellow put an intonation on the words "these Asgard" would seem to suggest that the playable Asgard in the game are of a different faction or sub-faction to the Asgard in the show. So this leaves me with this question: Is CME's solution for canon problems just to invent a completely new and unheard of faction? With the OP-CORE, Goa'uld and now possibly the Asgard what's next? The free Jaffa? The SGC? NPC factions? With all this new unheard of storytelling Why don't you guys just come out and say that the game is set in a alternate storyline to the series, that you've just been inspired by the storyline of the show? |
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#20 | |
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Join Date: Apr 2006
Location: P3X-888
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Quote:
"i want to play in the TV SHOW universe, not some OTHER universe" I really wished they would break down look at the facts and say hmm, we had to make too many changes to create the game we cant walk the fence anymore, alt universe. They could even write an entire Atlantis script about it, McCay breaks into the Game Universe.
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Just say NO to the Warcraft static storyline and YES to the Asheron's Call model where things change, end and progress. Last edited by Jayna : 12-14-2007 at 12:03 PM. |
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#21 |
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Join Date: Dec 2007
Location: Noxen, PA Command: 1st Renegade Battalion
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Back to the ranks thing, will the 8 or so ranks have the same names for every guild, would they be race dependant or will each guild be able choose. It seems to me that the devs are going for a universal system for guild ranking and Im not sure how that will incorprate with a human guild vs a goauld ro a jaffa guild. I certainly wouldnt want my asgared guy running around as a private.
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#22 | |
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Join Date: Jul 2007
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More like because we can crucify them, because we have base for it.
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Example if You say this mmorpg is about superman, then I except it to be that. So, if it's not about superman, then You have lied to me. I think You get the picture. CME did choose SG1 series as they mmorpg base. They did not say they make invented sci-fi mmorpg. They have sayed they try to follow actual SG1 series atmosphere and canon. So of cause people who care about the canon, does want it to be in canon. So, it's not really anyting else than telling the truth really. |
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#23 |
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Join Date: Feb 2006
Location: Aus
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How is that restricted to the so called canonophiles? There's plenty of poeple who certainly wouldn't call themselve canonophiles that don't want to be playing in some cheap copy of the original universe.
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#24 |
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Join Date: Jul 2007
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Are You saying the orginal universe is cheap?
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#25 |
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Join Date: Dec 2007
Location: Bozeman, Montana
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I actually enjoyed it very much.
It puts a smile on my face when the developers want to talk about deeper aspects of the game, but they are not allowed to in the QnA sessions. THAT shows me that the game is going to be unique and exciting, because if a developer gets excited about it, players should have no reason NOT to get excited about it.
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------------------------ Beta ID: Soundwalker |
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