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#1 |
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Join Date: Feb 2006
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Alright, many guilds in other games use voice chat such as Team Speak or Ventrilo. Stargate Worlds is probably the most likely game where voice chat should exist between team members.
I am hoping and praying that Stargate Worlds will have an in game voice chat program, so I don't have to use another program while the game is running. This would help a lot with grouping with strangers, because typing doesn't make sense at all. If the game had a voice chat program built in, more people would use the program and the game will be more realistic. Maybe Cheyenne Mountain Entertainment can make a special collectors edition that has a working Stargate Atlantis headset. That way we will be more likely to use the voice chat program in game. What do you all think? |
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#2 |
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Join Date: Feb 2006
Location: Oregon
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great idea. i love useing ventrillo. the only problem with your idea though, is all those jerks on Xbox live who sing and stuff would really ruin it... :-/
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#3 |
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Join Date: Feb 2006
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not a fan of voice chat so i am hoping it doesn't feature this.
i have a anti-voice policy for the most part i just don't get into the whole talk on a voice program while playing style... i prefer the old fashioned text.
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![]() I'm Malcolm Reynolds, captain of the Serenity. Got a good crew: fighters, pilot, mechanic. We even picked up a preacher, and a bona fide companion. There's a doctor, too, rescued his genius sister from some Alliance camp, so they're keeping a low profile. You got a job, we can do it, don't much care what it is. |
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#4 | |
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Join Date: Feb 2006
Location: in the north end of nowhere (Iceland)
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Supreme Overlord Bob... Reckoning: Chevron guy: I'm sure he'll be here any second now... O'neill: I am so sorry... I was just finishing up a lovely brunch. Baal: Impudence. O'neill:No, tuna. |
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#5 | |
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Join Date: Feb 2006
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#6 | |
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Join Date: Feb 2006
Location: in the north end of nowhere (Iceland)
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Quote:
__________________
Supreme Overlord Bob... Reckoning: Chevron guy: I'm sure he'll be here any second now... O'neill: I am so sorry... I was just finishing up a lovely brunch. Baal: Impudence. O'neill:No, tuna. |
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#7 | |
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Join Date: Feb 2006
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that is the only reason i would vote against it completely and vote more for a single format rather then a multi format.. because of some people use voice and some use text it creates a divide between them. and i would assume that in this type of game which seems to be like a squad type of game that voice would be popular with some people and people who didn't use it would be more outcasted.
__________________
![]() I'm Malcolm Reynolds, captain of the Serenity. Got a good crew: fighters, pilot, mechanic. We even picked up a preacher, and a bona fide companion. There's a doctor, too, rescued his genius sister from some Alliance camp, so they're keeping a low profile. You got a job, we can do it, don't much care what it is. |
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#8 | |
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Join Date: Feb 2006
Location: in the north end of nowhere (Iceland)
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Quote:
__________________
Supreme Overlord Bob... Reckoning: Chevron guy: I'm sure he'll be here any second now... O'neill: I am so sorry... I was just finishing up a lovely brunch. Baal: Impudence. O'neill:No, tuna. |
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#9 |
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Join Date: Feb 2006
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People are going to use voice chat anyway, i'd prefer to use one that is provided in game.
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#10 | |
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Join Date: Feb 2006
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to create support for a voice feature would immediately be outcasted those who didn't like it.... to offer support for a 3rd party voice program gives those who want to use it an option but doesn't make those who don't want to use it feel forced to use something they don't like. 3rd party all the way gets my vote.
__________________
![]() I'm Malcolm Reynolds, captain of the Serenity. Got a good crew: fighters, pilot, mechanic. We even picked up a preacher, and a bona fide companion. There's a doctor, too, rescued his genius sister from some Alliance camp, so they're keeping a low profile. You got a job, we can do it, don't much care what it is. |
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#11 | |
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Join Date: Feb 2006
Location: in the north end of nowhere (Iceland)
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Quote:
__________________
Supreme Overlord Bob... Reckoning: Chevron guy: I'm sure he'll be here any second now... O'neill: I am so sorry... I was just finishing up a lovely brunch. Baal: Impudence. O'neill:No, tuna. |
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#12 | |
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Join Date: Feb 2006
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#13 | |
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Join Date: Feb 2006
Location: in the north end of nowhere (Iceland)
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Quote:
__________________
Supreme Overlord Bob... Reckoning: Chevron guy: I'm sure he'll be here any second now... O'neill: I am so sorry... I was just finishing up a lovely brunch. Baal: Impudence. O'neill:No, tuna. |
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#14 | |
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Join Date: Feb 2006
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i am all for outcasting being discouraged but it is not likely to happen.... because some peope using voice and some people not it is very hard to communicate with each other... one person says some stuff on voice and the text people don't hear it and then either they don't follow along or someone then has to take the time to translate it to text for those people.... so to avoid this people take on sides those who use it and those who don't and you are basically forced to join one side or the other. it's possible this wouldn't happen but i have seen it happen with my own eyes.
__________________
![]() I'm Malcolm Reynolds, captain of the Serenity. Got a good crew: fighters, pilot, mechanic. We even picked up a preacher, and a bona fide companion. There's a doctor, too, rescued his genius sister from some Alliance camp, so they're keeping a low profile. You got a job, we can do it, don't much care what it is. |
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#15 | |
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Join Date: Feb 2006
Location: in the north end of nowhere (Iceland)
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Quote:
__________________
Supreme Overlord Bob... Reckoning: Chevron guy: I'm sure he'll be here any second now... O'neill: I am so sorry... I was just finishing up a lovely brunch. Baal: Impudence. O'neill:No, tuna. |
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#16 |
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Join Date: Feb 2006
Location: Wolverhampton/England
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I don't think voice will actually be added in to the game but u can always use TS like alot of guilds in swg do to do pvp etc.
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#17 |
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Join Date: Feb 2006
Location: Not 100% true but lets just say UK
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Adn integrated chatting system woul dbe good, especially if with the special edition Atlantis expansion (or whetever) bos set you get an Atlmantis style headset.
Simple way of blocking out singrs and so on, is simply to have chat requests, so you have to request to talk to someone, they click yes and you get to chat so long as no one leavs the same map or clicks "stop chat". If it is a sound spammer then just click stop chat and ignore their requests. If you wanna talk and they don't accept then tough for them, if they then request text chat accept and they tell you they don't have a mic so you'l have to txt with them. No aporblem but speakin is much better than typing, especially during combat.
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#18 | |
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Join Date: Feb 2006
Location: Tamarac, Fl
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Its not for everyone, but it does bring games to life atleast for me. Gives a game new feel. |
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#19 |
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Join Date: Feb 2006
Location: Hamilton, New Zealand
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The first game that I played online that featured in game chat between team members was Battlefield 2.
and to be honest, it added another level of realism to it. If it is done right regarding netcode and making sure that latency issues are considered....it can REALLY bring a game to life. Regarding SGW, I can see it fitting in very nicely between a team of 4.... My vote would be for yes, give us the option to turn on group voice comms |
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#20 |
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Join Date: Feb 2006
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I'd like to see voice-chat, but not as a general thing.
IE: Voice-chat only works in either A) Guilds B) Teams C) 'Channels' The 'Channels' would reflect radio frequencies, the only people who hear you are those on your frequency, anyone can tune in though. Teams use encryption, higher level code-breakers or something on the enemy side can break this and listen in if the enemy is nearbye. Guilds have higher quality encryption and is mostly unbreakable. There should be plot instances where it can be though. Voice-Chat can be detected by anyone with the right devices, when the device is on the longer the voice chat is, the better the detection points them out. IE, a five second radio burst would give the general direction, a ten second would give an accurate direction and a range (approximate) and a fifteen second would give Accurate Range, Direction & grid-coordinates if a GPS or similar is being available. |
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#21 |
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Join Date: Feb 2006
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i agree with that guy, i was thinking this the other day, and alot of chatter would be annoying, but being able to yell to your team of gliders would be alot better then typing it all.
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#22 |
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Join Date: Feb 2006
Location: Not 100% true but lets just say UK
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I'd also like a voice function you could turn on and off, if it's on whatever you say is heard by those around you, the sound getting louder the closer you get and mor and more faint the further away you get. Obviously have the option to put in some vocal ear plugs.
I just don't think that the idea of tuning into your mate's radio frequency when he's standing next to you.
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Last edited by Årgonath : 02-17-2006 at 10:53 AM. |
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#23 |
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Join Date: Mar 2006
Location: Alaska
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Im pro integrated voice chat, its awesome, heres why:
One: For those arguing it would make guilds "force" you to use it, thats just a bad argument, since if they were going to do that, they'd force you to use Ventrilo anyways...so it fixes nothing, in fact its HARDER, because they would have to download and learn how to use a program outside of the game, to where if it were in game, it would be seamlessly integrated. Two: It fits the setting so much, that it would in my opinion break the game, if it didnt have it. Squad based combat? Ship to ship communication? These things are VITAL, in a Stargate world. Three: Any annoyances from players "singing, no clear voice, jerks, etc...", could all be turned off. Any voice program worth its beans, needless to say an integrated one, has "mute" features, and volume controls, etc. |
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#24 | |||
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Join Date: Feb 2006
Location: Aus
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#25 |
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Join Date: Feb 2006
Location: Australia
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Personally I would like to have this feature, but I don’t like using 3rd party software. So unless they have it integrated I will be disadvantaged, and so will anyone that I’m coordinating with.
I’m sure this would probably already be done by 3rd party operators, but it should be possible to make it so this feature must be unlocked once the age of the player is verified. They could also make it so if you personally mute someone (change the link between you and them to text only) it could change their voice status making them easier to filter. Also I’m not sure if saying that this data can’t be effectively logged will be relevant even 6 months down the track since memory increases even faster the Moore’s law when it comes to affordability. Take the new holographic memory drives for instance, they will be able to store terabytes of data on each disc and are practically designed for this kind of application. |
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