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#1 |
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Join Date: Oct 2007
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I originally posted this as part of a RP for my command but was encouraged, by Apollo, to post it here and find out what you think of this weapon, and to possibly consider putting something like this into the game in the future.
However it is all up to you and either way I would like to hear your thoughts on it. The weapon is called a Flail, and is essentially like the earth based flails however like a staff weapon it can be fired in much the same way. ![]() ![]() It takes many months (skill level stuff) to master and is very good against several targets, however it is not as accurate as a staff weapon against a single target as it rotates and swings in arcs. A few jaffa, however, have become accurate enough with the flail and can hit a lone target at a range of 75 meters (82 yards) still not the same kind of range as the staff weapon. This makes the staff weapon still the prefered weapon by many jaffa, however when fighting an army most prefer the flail as it gives them an obvious advantage. I made it so that it has up's and downs, but I would like to know what you think of this idea.
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#2 |
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Join Date: Mar 2008
Location: Washington State
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So you flail around powerful staff weapon heads as they fire...
You do realize all the other Jaffa are going to laugh at you? In seriousness, I don't see such a weapon ever being more practical than a simple, reliable and manly staff weapon.
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#3 |
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Join Date: Jan 2008
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An Oddball weapon isnt a bad idea.
Something over maybe a great period of time to have to gain some Mega Power would been a very rare commodity i think. Depending if weapon stats,exp, etc craftability can be transferred from player to player. How the weapon can found,won, stolen, etc could add a whole new level/Story to the game itself. In time or such. Such an item could also make guild gatherings fun and such, as for the Jaffar in Training. Which could add another element into the game. A Training Weapon within itself wouldnt be bad ![]() Registered guilds can Train with each other gaining very little exp in the process or little,much, etc whatever, and then the guy i dont know did something stupid last week, lost some fun time bet, or whatever reasons that could be, could go in the middle of the ring and have everyone kinda go at it. Such a weapon itself though would be subject to autolock to be useful outside a wide spread free-for-all. Depending on rate of fire as well. Just adding to the idea....Thx!
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#4 |
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Join Date: Oct 2007
Location: The Troll Kingdom.
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Picture Removed.
Removed again.
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![]() Last edited by bctrainers : 10-01-2008 at 05:32 PM. Reason: When a moderator deletes an image, that doesn't mean put it back in. |
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#5 |
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Join Date: Aug 2008
Location: Canada
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Hahahahahahahahahahahaha!!!!!
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#6 |
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Join Date: Oct 2007
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Well obviously the weapon couldnt be everyone's choice or there would be no need for the staff weapon so these comments are quite good at seeing the response. As some people would use them and some wouldnt.
But the point is that if it were in there if you were dealing with superior numbers then you would gain an upper hand on someone who just had a staff weapon, but if it were only one or two foes then you aren't going to be as accurate as the staff weapon and thats where team play is helpful or simply time to find a different weapon. That is the whole point im trying to create with this weapon it has upsides and downsides, its not a weapon everyone would choose but its a weapon some would choose.
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#7 |
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Join Date: Apr 2008
Location: Victoria, Australia
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After seeing the flamethrower being added, anything is possible.
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#8 |
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Join Date: Jan 2008
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Last edited by bctrainers : 09-26-2008 at 01:51 AM. Reason: Image Removed |
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#9 |
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Join Date: Oct 2007
Location: The Troll Kingdom.
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![]() Last edited by Terminal-Access : 09-26-2008 at 01:52 AM. Reason: Removal of picture. |
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#10 | |
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Join Date: Jan 2008
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Quote:
So, For exp. Would you have the weapon spin around above your head and have each (pod) shot in independent directions? Circle spray Such upgrades-Time to reload(recharge) Amount of Shots/Burst out of each pod, 1/2/3 etc rounds at once. Type of Blast? Typical Staff Blast - Increase of power of each blast? Kull warrior blasts? - Many smaller blasts, increase to regular staff Blast? Or? Directional Blast As mentioned above but, Single Focused Targeting- Using the given targeting system But instead of one blast it is Three, Shot gun type effect. Lesser Range then Standard Staff weapon? Also... Melee Option? -Wack,Wack, Spray? Story to the weapon? The might help when,how many, and how often you find,fight the weapon? Idk,Just saying. Thx!
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#11 |
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Join Date: Oct 2007
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Ok lets get started on the above mentioned stats and background story.
pod=the point at the end where the blasts originate STATISTICS Same size of energy blast as that of a staff weapon, though slightly less damage, unless upgraded. Firing rate can fire 2 times every second (all pods fire at once), but slows down the more it is used. Range is about 3/4 of the range of a staff weapon and cannot be altered. Accuracy is not as good as a staff weapon however as one's skill increases their accuracy improves eventually becoming equal to that of a staff weapon. Upgrades are the weapon starts with a single pod and you can add on more 5 pods maximum. Other upgrades possible are damage ratio, and firing rate. Target a single enemy and (depending of your level of skill) the middle pod will shoot them while the side pods will shoot 1 (if three pods are installed, 2 if five pods installed) enemy/s on that respective side of your target. So there are three bolts being fired at once. People with lower skill however the side pods will either missfire or shoot you (giving good reason not to upgrade more pods until your skill has increased). Higher levels of skill with this weapon will allow for special moves like circle spray, where you rapidly fire in all directions, this move is will help when surrounded. The weapon is held tilted back but up right, the pods hang over the shoulder, and is quickly flicked forwards when firing unless using special circle radius move then is held upright and twirled so that the axis point rotates above the shaft. Melee attack is used so that the pods are the strike points and swung like a ball and chain weapon. STORY The background story I have had done for some time. So I will use that but alter it slightly. In the time before Anubis' Ascension there was a world called Duat which Anubis descovered once his previous homeworld was conqurered by Osiris. Duat had no stargate and became Anubis' base of opperations and jaffa homeworld, it was rich in naquadah and trinium, several decades after they started mining the ores they descovered a new ore that could bend energy currents. After many years of experimentation and no success Anubis was ready to give up, when his first prime came to him with an idea this was to use it in a new style weapon moddeled off of the depictions of Anubis, and other egyptian gods, left around the galaxy and therefore named after it the weapon was called the Flail. The weapon was not completed until just before Anubis left (Ascended), however he told the jaffa of Duat to learn to master the weapon awaiting for his return. Anubis left his queen there so the jaffa would not die out (this queen was the one that later spawned the kull warriors). Duat was never found by the other system lords because it had no stargate, and so they could never pinpoint its location. When Anubis returned he took with him a handfull of the jaffa of Duat as well as his queen, the weapon however he had no need for as he gained much more knowledge from his Ascension. He placed a stargate on Duat so that he would be able to infiltrate many planets quickly. After his demise the jaffa left on Duat migrated taking with them all the weapons and technology that had been left with them. Storage Catches have been left around the galaxy with some of these weapons, they are well hidden but they exist. If anyone can add or suggest changes to anything mentioned above please do.
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Your End is Near Last edited by mustang67t : 09-30-2008 at 10:55 PM. |
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#12 |
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Join Date: Jan 2008
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Maybe some edits into the Stats and some work on the background story and a few revisions of weapon design and its a pretty good idea.
And then theres the part of pitching it to CME ![]() Id try to rework it all myself run by you and then pitch it, but my machine is slow and how large certain files can be is limited by my super faster 56k connection on the idea of transfer and my cd r supply has ran low. Plus im in my own works as well.And my current app knowledge is limited to even short cut it at the moment, but taking the time to learn but slow. So i dont know, it is a jaffa/goauld weapon so replies on if it is a good idea will probably be slow. Who knows.....
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#13 |
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Join Date: Mar 2008
Location: florida
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it sounds a possibility depends on how you explain its use and the believability of it. i like the idea also here is a couple of things which might help. ideas i though up.
in addition to the other abilities when you have the flail up to full rotation a small shield could form in the area of the spinning pods giving added defence untill you ready to fire. with such a shield spinning the flail overhead not as effective as spinning in front untill ready to fire then angle off to the side allowing not only defence from the side the pods on but ability to fire multipule time and one specific target. (the way it works is with a 4 way activation control on the handle telling the pods what direction to fire in) for example if suddenly attacked from directly behind by hitting another control would fire the flail 180 degrees from normal fireing angle. hope this can help. "if everyone in the world were the same, the world would be a very boring place to be."
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"there will always be lower-inteligent devs,programers,testers,and players becouse someone has to keep hitting their head on a wall somewhere." "expect the unexpected and fear the unknown becouse in this game what you do not know will kill you."
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#14 |
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Join Date: Oct 2007
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hey anyone that wants to rework the stats, story, or design I encourage you to do so however if you could run it by me when you are done that would be great
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Your End is Near |
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#15 |
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Join Date: Oct 2008
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Staff flail.
In my understanding of staff weapons it is not the "pod" alone that discharges the plasma bolts. It would make sense that the energy is accelerated though the length of the staff somehow, and the pod focuses it giving it a more definite direction, much like the rifling in a gun barrel spins the bullet and stabilizes it. If the handle was what fired the bolts in a "mini" staff weapon, and you could charge the heads like a form or energy melee weapon, it would make a certain amount of sense. However, as far as practical weaponry, O'neill explains during the show that Staff Weapons themselves are weapons of fear and intimidation, not effectiveness. Like staff weapons this weapon is ineffective, but it isn't necessarily fear inducing. It doesn't fit with other Jafa or Goa'uld designs. When designing a weapon, design it for functionality first, then design it to be "cool". Your idea is a little too out there, like the FF gun blades and the like. There is a reason the army isn't using gun blades. The Goa'uld designed staff weapons to be easily maintainable and to be intimidating. They had to look like and appear to be magic, tools of the gods. Hence fussing around with reloading would give the trick away. So, when designing a Goa'uld weapon, follow the idea of "Magic, durable, terrifying, practical" and you'll get a nice Goa'uld weapon. |
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#16 |
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Join Date: Jan 2008
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Maybe really powerful light?
Also on a side note, a Flail design is not all that impractical.
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#17 |
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Join Date: Dec 2008
Location: Lincolnshire
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i love the way you say; this will be called the flail as though it's somne groundbreaking title, why not call it a Nok'shelkree'tol and suggest it as a 'boss' weapon, this might garner more support.
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#18 |
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Officer of [SGUK-1]
Join Date: Oct 2008
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Personally, I don't like the idea. I hate to Pee on the Parade, but I am what I am; and that is purely cynical and heartlessly analytical.
Using a weapon such as a staff weapon (which is, at best, a point and shoot weapon - PaS) is inherently inaccurate. PaS weaponry (in real life) isn't accurate out to 75 yards, that's why they put iron sights on rifles (and pistols!). In fact, after 100 yards, you're (on the verge of) looking at using some sort of magnification in general anyway. Your weapon looks as if the "barrel" (if you can call them that) part of the Staff weapons are on chains, if I am understanding correctly, and that's simply ludicrous, no warrior in his right mind would take into battle a weapon which couldn't be aimed properly, much less that couldn't be aimed at all. You're as or more likely to cause yourself damage than the intended target(s). Even if someone spent their entire life training, the absurdity of assuming that someone could hit something with this is... well... absurd. Lets go through the process of firing this weapon, shall we? First, one grips the fore-end of the "Flail" and swings it (because if one doesn't, it simply aims down, at the hand). Mid swing, which is to say while the body is in motion and while there is no chance of actually aiming, one must trigger the energy of the weapon. The previous must be timed not so the arm is pointed at target, but the flails, which is in itself nearly impossible, since the flails will be traveling in a pack, 5-15 degrees behind the axis of the flail. This means that you have a deviation not only in targeting, but in actual firing. You will have 3 shots, which instead of hitting what the person in question might be aiming at surround it with fire. Leaving the target unscathed. And trust me, I didn't even get into the logistics of firing such a weapon. That was just a cursory overview, from someone who's well versed in Firearms and to a far lesser extent versed in hand-to-hand combat weaponry. Edit to add content: one of the definitions of flail, which is part of the reason for the name "Flail" is; # To move vigorously or erratically; thrash about: arms flailing helplessly in the water.It's because a Flail is an inherently unwieldy and inaccurate weapon, it's not something that is precise (like long range weaponry). Think of "Flailing." It's almost always accompanied by the term "Wildly." That's because one cannot flail in a controlled fashion. Doesn't work. Nope, nu-uh. If you flail in a controlled fashion, you're doing it wrong. ![]()
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Last edited by Savath : 12-29-2008 at 03:55 AM. |
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#19 |
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Join Date: Jan 2008
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First off, i will in my life say, i have not heard of a Jaffa Staff weapon being real in my life.
2nd, Just Flail would be good for me, adding a The to it well, idk. But i understand i think to a point where you are coming from. Think the Flail term was more descriptive then narrative if i good that whole thing right. 3rd, Outside Tauri Weaponry the Flail would of served many uses. 4th, Who ever decided the farthest extents of an alien technology? 5th, Jaffa and Goa'uld can live for hundreds if not thousands of years, Im sure if you spent say o 300-400 yrs training with about anything, you are going to get good. I dont know why. 6th, You'd just have to be good in general. 7th, No you wouldnt if you think about it, Ever tried painting with a towel coverd in paint? Doesnt take to long to get that last gloob where you want if you mess around for awhile. 8th, Could be a form of Jaffa Free-Roaming Many Big Blast Balls for Great Distances. (My attempt to change up the naming of things) ![]() The more swing the more range.... Probably not practically in the game but hey, I mean could you imagine watching a Jaffa sit there for hours swing that thing to get some huge far off shot(Probably not, youd snipe him and he wasnt even aiming for you, all he was trying to do is give some small formation moving his way a hard time to keep his hubbie safe.). Well, maybe not for hours on in.Four!!!!!! 9th, If this post was an equivelent to a Jaffa Free-Roaming Many Big Blast Balls for Great Distances armament and i was aiming around "someones" way there i may of not scored a direct hit in the forehead but right across the smacker might of been a safe bet if not making some small circle ring. 10th, Last but least, This was just a creative post made by some fans who had an interest maybe of a weapon of some sorts on a Jaffa/Goa'uld perspective trying to have some fun being creative. Which isnt easy sometimes. Obivously im not the only one here that knows this but hey. But all good points you'll have made though i can agree. Why it probably wont end up in the MMO. But hey its something kinda new to talk about. Right? Laterz..
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W.I.P. Last edited by Marduken V.K. : 12-29-2008 at 04:37 AM. |
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#20 | ||||||||||
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Officer of [SGUK-1]
Join Date: Oct 2008
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Go to a range, tie a gun to a stick, and set a mechanical mechanism to pull the trigger when you squeeze a button on the stick, see what the range officer things of that idea. He'll kick you out and never let you back in in. Being "Good" doesn't make up for the simple fact that this weapon would be reckless and completely impossible to control. Quote:
Paint brushes aren't sticks, tied to the end of a pivot point, on the end of a rope. Quote:
I don't think I had 8, separate, points of contention. Quote:
Without sights on a weapon, you cannot aim a weapon. You cannot aim a staff weapon and you certainly cannot aim this type of weapon. GREAT! Even less accurate. Quote:
It would be extremely irresponsible and unwieldy. You seem to be under the impression that when one decides he wants to hit something or someone with a ranged weapon all he has to do is decide "Okay, You are now going to die... *POW*" That's simply not the case, the fact off the matter is that beyond 7 yards people have extreme difficulty hitting a human sized target with a pistol their first time shooting. And beyond 15 a difficult time hitting a human sized target with a rifle. And these are people who have been trained in gun safety, and how to aim using the sights on a weapon. Go to a local gun shop, take the sights off of an AR-15 and ask a range officer to accompany you to the range, and show you how to shoot it. Try hitting anything at 20 yards. Not. Going. To. Happen. Quote:
It's a cool idea, it's just wholey unrealistic, and not just because it's an energy weapon. Because it's a unrealistic.
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#21 |
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Join Date: Oct 2007
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Let me just interject and point out that Jaffa weapons are weapons of intimidation. They can be deadly of course but deadlyness isnt their primary purpose. A handfull of warriors are keeping an entire planet in line. Fear and intimidation are the tools that work most effectively.
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#22 |
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Join Date: Jan 2008
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Yes , on a fact of inmindation i guess, someone who had a staff type weapon that could possibly throw as many as 3 blasts at a time would serve its purpose.
Staff is basically a side mounted bazooka, Most games it isnt the easiest thing to use to take on other players but you can. The "Staffed Flail" just wouldnt be as a close range weapon as the Staff itself. All the Jaffa weaponry and most Goa'uld are based around one type of construction and delivery just as the Tauri. From what i could tell, Its only the Asgard that actually have a varied use of construction and delivery. Besides, i feel anyways, the best stuff is always yet to come. For there where many worlds the Tauri had found that had equal, lesser, and slightly higher tech then the Goa'uld that was under impressions at least. This is where some "other" assisting allys came in, not to spoil. Even they at times had to be aware of the Goa'uld even with the tech they did have. Which is kinda neat cause even in the series like in most MMOs or Stand Alones wait to release certain "assests" for the fact of self-presevation. I feel it comes down to the MMO vs the Show on what will be shown and what will be not. But who knows, thats the fun in it. Not for some. Anubis might of been able to use such a weapon very very very easily and others like him. So i guess to an extent it could be to that of just being a boss weapon. Even on that fact Any Goa'uld of a Baal, Anubis, etc stauter would of had at least one legion worth of maybe such weaponry if not left to a boss. And im going to try not to spoil but How did the Goauld fight off certain foes of the Tauri now/then, long ago? Whatever it was that happened to transpier had put a hold on weapony development on a large scale at least on hold for many of many of many of many of years and more. Perhaps maybe cause the "education" had not been there for that amount of time as well. For things was developing as slow as possible for as long as possible by some perhaps. Idk... But i do understand where it is you come from on the fact of the show being techinal at most times but it does add the fact of what is not known as well. Thats the whole idea behind it. SGU might cover some of this but might not as well cause even its own storyline would cover just so much. Does any even know some of the origins of the Goa'uld weaponry? With that i add, Should you think like a Human or a Goa'uld? Hmm.....i just dont know... It would come down to which you think is worse...for thats what you do not want to be. or you do. I mean, its not like its a force thing or something. Thats StarWars this is Stargate.
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#23 |
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Officer of [SGUK-1]
Join Date: Oct 2008
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.... I'm sorry, I understood almost none of that. Your statements make almost no sense.
Is english your first language or are you running that through a translator. Can you trim it down and put subject and predicate together so it's a bit easier to understand? There's a lot of (apparent, but not necessarily) redundancies, which don't make for easy reading, coupled with the fact that there's missing subjects, and missing predicates, or just completely butchered subject/predicate intermixes, I can't exactly determine what's going on there.
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#24 |
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Join Date: Aug 2006
Location: Amity Island
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Well personally I find the weapon an interesting concept although highly impratical since a flail was intended as a melee weapon never as a ranged weapon.
Perhaps some modifications to the original design are needed, replace the staff heads with something that would emit an electric current much like the prongs on a taser would causing a stun condition and large amounts of damage... but the zat would render my weapon impractical in the show terms, and I really don't want to contemplate balancing my concept in game (don't feel like thinking too much at the moment )
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Forty-two-pounder Club (formerly known as the Westhoff Battalion), the first fishing command of SGW |
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#25 |
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Join Date: Oct 2008
Location: Who cares Character 1stname: James Char rank: Captain Command: 39th OWDaTD Command Rank: General
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It should be a solo weapon. You target and tell it to fire. It shoots everywhere because you activate it while swinging it around like a lasso. It shoots in all directions occasionally hitting your target but more often hitting ANYTHING BUT your target. I would call it a crazy weapon but I still think it would be funny.
EDIT: I think what you had in mind is a little weird. What I described was the first picture in my mind when I saw the flail
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