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Join Date: Feb 2006
Location: Wolverhampton/England
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I wanted to do this topic for New Members so you don't start the Topics that have been started before I know how it can feel alot of people get anoyed with it so here I go:
General Hammond: Game Engine Quote:
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#2 | |||||||||
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Join Date: Feb 2006
Location: Wolverhampton/England
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StuRose
Concept Art Quote:
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![]() Along with Feb 13th 2006 Kha'tie Quote:
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Jim Brown Soloing & Guilds Quote:
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Ledaye Space Flight Quote:
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http://forums.stargateworlds.com/showthread.php?t=1870 And Do Check out the CME Conference Call for Additional Details : http://forums.stargateworlds.com/showthread.php?t=454 Last edited by Dan Carley : 05-19-2006 at 04:48 AM. |
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#3 |
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*glue*
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#4 |
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Join Date: Feb 2006
Location: Manchester, UK
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Well thats alot of information there Dan #00215 ..lol..
and it seems as they're progressing nicely, ive played Ryzom, the Matrix Online and SWG (a little) so id like to think i have a certain expectation from a stargate game. I am a little concerened though about all the range weapons.. to be honest i get more enjoyment out of melee combat, and i think others will too... however i am not entirely sure how this will fit in the game.. as simply having lots and lots of range weaponry will make battles somewhat lengthy, and as a result you might loose your team members when they need to leave etc. I am certainly looking forward to some original thinking (as the team have already demonstrated).
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Klingon Warrior of the SG-D Last edited by Kahless2001 : 02-13-2006 at 05:46 AM. |
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#5 |
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Join Date: Jan 2007
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very nice collection, save a lot of time looking for these posts when your new, so thank you.
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#6 |
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Join Date: Mar 2007
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several things i would like to say....2 statements and 1 question
first off, this is a very informative and helpful thread, thanks dan second,i do have in my mind that this is Stargate not Star Wars Galaxies, but nonetheless i see many similarities in large planets offering exploration and quite a bit of content, space combat (which was always fun ), and also the ability to expand ideas on what we already know from the movie and the seasons as opposed to, for example, lord of the rings online...they can add a lot of content but with the restrictions given turbine does have limitations. But I'm straying off topic,so some things that galaxies had i would like to see( obviously the concept not actual things) such as the best equipment in public possession is crafted items...it really helps fuel the economy plus in my opinion it is better to obtain the high end equipment from a crafter that allows you to do high level group based little adventures than to have to do adventures(which may take quite awhile) in order to obtain high end equipment so those who don't play quite as much can still do well in a pvp zone even if they don't have the "uber" loot from some dungeon bosslast, does anyone know anything about what they will do with player housing,is it not going to be part of the game right after launch and added later, and will it be instance housing in cities or you can make your own city....like swg or am i asking all this to early in developmentand again thanks for all the info guys.....i read all 8 pages lol |
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#7 |
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Join Date: Apr 2007
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First post
![]() I'm just wondering about lvling/skilling up, i haven't seen anything in the forum, but haven't checked them all, anyone know what method their using? I've only ever played WoW and Eve Online but i think that the eve method would be perfect for this mmo as its real time skilling so it would be more like the rl army's eg: You decide to learn how to use an M-16, the skills required are Basic Rifle lvl 3 and M-16 Lvl1. Lvl 1 of basic rifle takes 1 hour to train(getting used to firing a gun) lvl 2 takes 3 hours (becoming confident with firing) lvl 3 takes 12 hours(becoming relatively proficant)then you start to learn the M-16 skill which takes 6 hours for lvl 1(getting to grips with what the wepon is best at) The skills also have attributes like 5% accurcey per lvl of basic and M-16, but the cumlitive aspect of time per lvl would be a decision the the player would have to decide on, learn basic to lvl 5 +4 days but base 25% accuccey on all types or rifle learned and also M-16 rifle skill lvl5 +14 days to learn but another 25%. So spend a day learning the base requirments for the M16 and have only 20% accurcey or 18 days to have 50 accurcey. Obviously there would be plenty of other skills to benifit accurcey and such, i think it would be the best way to learn skills in the game. Also a another thing in eve that would be a good thing translate would be the way they give systems security ratings, changing that to worlds would be somthing like this,(this could be the way to handle PvP in the game) your starting world, say earth would be a +10 sec lvl perfectly safe to everyone but +0 sec rating would be incredibly hostile to everyone, so going there would be a great risk to your team, but thats what M.A.L.P's are for, think about it you open a gate to a +0 sec world send through the MALP it scans the area detects nothing with whatever sensor's you "crafter" put on it, you go through with your team take up positions around the gate, the gate shuts down, and the enemy that the malp didn't detect because it wasn't desgined to/or the enemy are blocking a particular sensor on it, open fire on your very vernerable position, do you try and get back through the gate or run for the opposite treeline? Well, the posibilities are immence, i think i'm shaking ![]() I think i've babbled a bit much so i'll stop, even though i've a ton more stuff to say ![]() Paradigm. P.S. Please make it one server ![]() Last edited by Paradigm Shift : 04-14-2007 at 03:07 AM. |
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#8 | |
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Moderator
Join Date: Nov 2006
Location: Dublin, Ireland Guild: Scientia Est Licentia
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![]() The devs haven't really released any of the details for levelling up, but all of the info they have released about the game so far can be found in the wiki here. I can't remember the interview, but they hinted at one point at it being 4000 people per server. |
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#9 |
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Join Date: Feb 2006
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Nice information here. I have to say I'm pretty excited about this MMORPG (and that's saying something). I typically don't get excited about *yet another MMO in development* but we're talking SG-1 here... Quite possibly my all-time favorite TV series (which is funny because I thought the original movie was ho-hum at best).
Will definitely be keeping an eye on this one guys. Good luck with it! The Stargate Community will definitely be behind ya'll. |
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#10 |
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Join Date: Feb 2006
Location: Zaragoza - Spain
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Great work Dan, such a complete compilation!
![]() If you don't mind I wanna translate it to spanish just in case some of our latin visitors doesn't speak english well |
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#11 |
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Join Date: Feb 2006
Location: Manchester, England
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Indeed, some excellent information. As time progresses, would you mind also displaying important chronological points such as predicted release dates, and testing/creation stages as well as announcements of the game?
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HerbieZ - Atlantis Team |
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#12 | |
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Join Date: Feb 2006
Location: Wolverhampton/England
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#13 | |
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Join Date: Feb 2006
Location: Zaragoza - Spain
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#14 | |
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Join Date: Feb 2006
Location: Wolverhampton/England
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#15 |
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Join Date: Feb 2006
Location: UK
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some good info there thanks.
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#16 |
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Join Date: Feb 2006
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Skills or Classes?
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#17 |
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Join Date: Feb 2006
Location: England, Nevada, USA, Earth, Milky Way Galaxie, Known Universe Instance #1
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First off this is my first post and wow I am shaking with excitment. I have been dreaming that someday someone would come out with an SG1 MMO.
In the word's of the great RDA: "I hope we're gonna get some big hunkin' space guns!" Also, I have played many MMO's and am curious if this is going to follow the standard; Kill, loot, kill, loot, format of most MMO's? |
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#18 | |
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Join Date: Feb 2006
Location: I dont know. You Tell Me
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WOOHOO!
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#19 |
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Join Date: Feb 2006
Location: Wolverhampton/England
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Yes they are your GOD
*bows to CME* |
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#20 |
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Join Date: Feb 2006
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Thanks Dan, for your updates and this thread,
cleared some things out for me. |
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#21 |
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Join Date: Feb 2006
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OH.. Until i red the "developer's Post" I WAS pretty excited about it
now it sounds like its gonna be a flop, sounds like a mix of CSS, BF2, SWG, and Face of mankind. just reading all of that makes me totally not want to play it, maybe if there wasnt a monthly fee which it doesnt sound like it deserves ( So Far) . MMO players seem to look for a few major things: CHOICE Customization, uniqueness, flexibility. mix and match professions. COMMUNITY ENVIROMENT if its focused on combat and shooting stuff, then my prediction is that it wont be as successful as a full-blooded MMORPG which the MOST attractive thing in these types of games is community. but anyway i guess someone has to take the other side of the Fence. I DO love the TV series though dont get me wrong. Flame ON* ( the point is to spark argument and controversy which brings ideas) FLAME ON I SAY FLAMEE! |
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#22 | |
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Join Date: Feb 2006
Location: Australia
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I don't know that you'll be flamed, you're entitled to your opinion after all. How about you wait and see though before you decide you're not going to like the game?
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#23 |
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Join Date: Feb 2006
Location: Wolverhampton/England
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Updated 3rd March
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#24 |
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Join Date: Mar 2006
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what game are you talking about? is it the Stargate SG1 Alliance game.
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#25 | |
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Join Date: Feb 2006
Location: France
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Ready to test SGW, even in it's very early stages. |
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