Stargate Worlds Game Site | Game FAQ | Community Forums | Command Forums | Dev Post Tracker

Go Back   Stargate Worlds Game Forums > Stargate Worlds MMO Discussion > Rumors and Speculation
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Post New Thread Reply
 
Thread Tools Display Modes
Old 02-25-2006, 09:28 AM   #1
Gandron
 
Gandron's Avatar
 
Join Date: Feb 2006
Location: Here.
Default what happens when you visited all the planets???

what does happen? heres what i think: if you get tired of visiting the same old hunk of rock everytime you go through the gate, then heres my idea. instances. but not just ordinary instances. there would be a little button on the list of worlds you can visit. the button might say, "random world", and hwen you dial it you can be sent to one of the following: a world that your computer generates with maybe... three zones in it or something, a town or something, a random environment, ruins maybe... i dont know. but in anycase its a randomly generated world. the second possibility is that your sent to an instance that has already been created by another player, and is currently being visited by other players. the moment the instance is devoid of players, the instance disapears and is gone forever. of course, creating a new instance would be rare because all the current instances and the chance to create a new one would all be lined up and the computer would randomly pick one, and you would be sent there! simple enough!
__________________
Gandron is offline   Reply With Quote
Old 02-25-2006, 09:39 AM   #2
mandalorian
 
mandalorian's Avatar
 
Join Date: Feb 2006
Location: on the forums, browsin your posts.
Default

that would then make the devs to make new planets for us
__________________
I reject your reality and substitute my own.

mandalorian is offline   Reply With Quote
Old 02-25-2006, 11:42 AM   #3
Gandron
 
Gandron's Avatar
 
Join Date: Feb 2006
Location: Here.
Default

devs??? devs??? what in the Al'Kesh is a dev??? if you mean the makers of the game, then no. they wouldnt be making worlds for us. our computers would. our comps would just randomly generate this terrain.
__________________
Gandron is offline   Reply With Quote
Old 02-25-2006, 12:22 PM   #4
Dan Carley
 
Dan Carley's Avatar
 
Join Date: Feb 2006
Location: Wolverhampton/England
Default

Devs as in Developers, u don't play alot of MMORPGs do u
__________________
Dan Carley is offline   Reply With Quote
Old 02-25-2006, 12:27 PM   #5
Rayford Booth
 
Join Date: Feb 2006
Location: Canada
Default

Assuming the devs make the universe huge, It could someone a LONG long long time to visit all the diffrent world and what they have to offer
Rayford Booth is offline   Reply With Quote
Old 02-25-2006, 12:34 PM   #6
Nasfaratu
 
Nasfaratu's Avatar
 
Join Date: Feb 2006
Location: New York, USA
Default

Too much instances are not a good idea. It ruins the community. It doesn't feel like an MMO when it's just you and your team with some npc's running around. I want to actually come across real people in this game on a world and not have my own personal planet for my team to do stuff. But, we do not have any idea how big the planets are going to be or how many planets there are actually going to have.

-Nas
__________________
Daniel: "That's interesting. I wonder if everyone's coming from some religious event."

O'Neill: "Why does it always have to be a religious thing with you? Maybe they're coming from a swap meet."


Stargate worlds info
http://forums.stargateworlds.com/forumdisplay.php?f=2
http://www.stargateworlds.com/
Nasfaratu is offline   Reply With Quote
Old 02-25-2006, 01:43 PM   #7
Excursion
 
Join Date: Feb 2006
Default

instances are the most horrible and lazy way to create a MMO i played CoH and WoW and they where both fully interactive (apart from missions) you could run around the zone and see loads of peps with you.

then i tried guild wars they only used cities as a way to interact with other gamers and when you leave it becomes your own instance. you spend most of your time outside the city so in essence its just a single player game with abit of MMO fired in.

ANY time instances are introduced it removes the MMORGP element from the game and trust me its an awful way to play a game.
Excursion is offline   Reply With Quote
Old 02-25-2006, 01:52 PM   #8
Excursion
 
Join Date: Feb 2006
Default

i think you should be able to have as much freedom as possible in the universe, BUT...
if you get to much freedom to soon you get exactly what you describe, you end up killing the game off because you have nothing to work towards.

i would suggest that you earn gate addresses as you progress in experance. and some like in the series you can discover like on a cartouch. (i know its spelt wrong).

you could have an address book that adds planets to it as you discover and you can sell the address to a lower level if he has the money to buy it. that way you can get to higher levels by using money.

these are simple ideas that can add to the diversity of the game.
Excursion is offline   Reply With Quote
Old 02-25-2006, 06:28 PM   #9
Rryst
 
Rryst's Avatar
 
Join Date: Feb 2006
Location: Aus
Default

Quote:
Originally Posted by Excursion
instances are the most horrible and lazy way to create a MMO i played CoH and WoW and they where both fully interactive (apart from missions) you could run around the zone and see loads of peps with you.

then i tried guild wars they only used cities as a way to interact with other gamers and when you leave it becomes your own instance. you spend most of your time outside the city so in essence its just a single player game with abit of MMO fired in.

ANY time instances are introduced it removes the MMORGP element from the game and trust me its an awful way to play a game.
People see the word 'instance' and immediately think the worst. A game based purely around instances (ala Guild Wars) mightn't be the best way to go, but instances themselves can be very powerful story telling tools. I'd encourage people to think outside the square a little when it comes to instancing. Besides, this game has the most natural setting for instances I can possible think of, I'd not be surpirsed if instances are used quite a bit.
Rryst is offline   Reply With Quote
Old 02-25-2006, 07:01 PM   #10
Nasfaratu
 
Nasfaratu's Avatar
 
Join Date: Feb 2006
Location: New York, USA
Default

Quote:
Originally Posted by Rryst
People see the word 'instance' and immediately think the worst. A game based purely around instances (ala Guild Wars) mightn't be the best way to go, but instances themselves can be very powerful story telling tools. I'd encourage people to think outside the square a little when it comes to instancing. Besides, this game has the most natural setting for instances I can possible think of, I'd not be surpirsed if instances are used quite a bit.
People should think the worst when the hear the word instance. I have no problem if they use them a little bit because the chances are that each planet will be it's own instance. But, when you make the world a single player instance then it plain and simply sucks. I don't mind if I go dial a planet that is instanced but when I get there are other real people there besides my team and not just npc's. Too much instance totally ruins a game and the game no longer becomes an MMO but a cheap excuse for one. I have been playing MMO's for a long time and when instances are over used it makes the game no fun.

-Nas
__________________
Daniel: "That's interesting. I wonder if everyone's coming from some religious event."

O'Neill: "Why does it always have to be a religious thing with you? Maybe they're coming from a swap meet."


Stargate worlds info
http://forums.stargateworlds.com/forumdisplay.php?f=2
http://www.stargateworlds.com/
Nasfaratu is offline   Reply With Quote
Old 02-25-2006, 07:19 PM   #11
Rryst
 
Rryst's Avatar
 
Join Date: Feb 2006
Location: Aus
Default

Quote:
Originally Posted by Nasfaratu
People should think the worst when the hear the word instance. I have no problem if they use them a little bit because the chances are that each planet will be it's own instance. But, when you make the world a single player instance then it plain and simply sucks. I don't mind if I go dial a planet that is instanced but when I get there are other real people there besides my team and not just npc's. Too much instance totally ruins a game and the game no longer becomes an MMO but a cheap excuse for one. I have been playing MMO's for a long time and when instances are over used it makes the game no fun.

-Nas
I don't disagree with anything you've written there, except the first line. Instancing is not bad. Over, or poorly designed, use of instancing is. Instances seem to have a such a bad rep these days, such that whenever the mere word is mentioned people start having fits (figuratively speaking...I hope).
Rryst is offline   Reply With Quote
Old 02-25-2006, 08:15 PM   #12
stargater
 
stargater's Avatar
 
Join Date: Feb 2006
Location: Infinately spiraling through a wormhole waiting to be released in the stargate worlds universe.
Default

First off I dont have a problem with instances I thought guild wars was a great game. But I dont really want SGW to work that way id rather have it more like wow where its mostly open to all but some missions or places are instanced. I know in wow in our guild thats when we always get to gether is when were going to do an instance.

Second, Worlds can be generated by the computer and not have to be instanced. It would be great if they did something like this where it just randomly put worlds together using all the different 3D objects of the game. and maybe even have some hidden easter egg type things in these generated worlds that one can go find. These worlds would be randomly created by everyones computer the same way because you can just base it off the location of the world. These worlds wouldnt be as advanced as the others but this would allow to fill out the galaxy. shoot with enough work you could even make basic quests and stuff based off of what was found on that world. This would make for an awesome end game to just go explore these worlds looking for those final really cool technology thats hidden out there.
__________________
A "Stargate Game" that is an MMO, I can't wait!

Wanted: A MINI DHD!
Here is a little Stargate game I wrote. Check it out.
SG1 must live on!!!!
stargater is offline   Reply With Quote
Old 02-25-2006, 08:29 PM   #13
Rryst
 
Rryst's Avatar
 
Join Date: Feb 2006
Location: Aus
Default

Quote:
Originally Posted by stargater
These worlds would be randomly created by everyones computer the same way because you can just base it off the location of the world.
How can it be random and the same? I'm not a big fan a randomly generated content in MMORPGs. It's meant to be a persistant world, what happens if you want to go back to that planet? You get a different word.

If you're talking about worlds pre-generated using some algorithm (as opposed to worlds specifically built by the word building team) then that's different. But if that's what you're talking about, I wouldn't be using the word 'random' to explain it, nor implying that it's people's PCs doing the generating.
Rryst is offline   Reply With Quote
Old 02-25-2006, 08:54 PM   #14
stargater
 
stargater's Avatar
 
Join Date: Feb 2006
Location: Infinately spiraling through a wormhole waiting to be released in the stargate worlds universe.
Default

ok the way randomness works on computers is its given a seed to determine what the next random number is in that sequence so if you create that seed off of the location the planet is in space and everything on that planet uses that same seed then it would work to go back to that planet and it would be the same. as well as the same for everyone else who goes to it.

It could be done before that is pre generated or done client side in the game either way it doesnt really matter. but it is technically still random worlds. but if that doesnt float your boat feel free to call it something else.
__________________
A "Stargate Game" that is an MMO, I can't wait!

Wanted: A MINI DHD!
Here is a little Stargate game I wrote. Check it out.
SG1 must live on!!!!
stargater is offline   Reply With Quote
Old 02-25-2006, 11:35 PM   #15
MorganSkywalker
 
MorganSkywalker's Avatar
 
Join Date: Feb 2006
Location: CA, USA
Default

Quote:
Originally Posted by stargater
ok the way randomness works on computers is its given a seed to determine what the next random number is in that sequence so if you create that seed off of the location the planet is in space and everything on that planet uses that same seed then it would work to go back to that planet and it would be the same. as well as the same for everyone else who goes to it.

It could be done before that is pre generated or done client side in the game either way it doesnt really matter. but it is technically still random worlds. but if that doesnt float your boat feel free to call it something else.
listen to the man o_o or yeah... something around those lines

*rawr*
MorganSkywalker is offline   Reply With Quote
Old 02-28-2006, 04:41 AM   #16
AlphaWave
 
AlphaWave's Avatar
 
Join Date: Feb 2006
Location: Australia
Default

The seed used to generate a world could be generated using the glyphs of the address. I think that if between 500 and 10000 addresses actually connected it would make them rare, valuable, and significant in number. To make it more like the show a lot of these could be uninhabitable, but some could also be home to high tech civilizations in domed or underground cities.
AlphaWave is offline   Reply With Quote
Old 02-28-2006, 07:48 AM   #17
Avadann Kedeth
 
Avadann Kedeth's Avatar
 
Join Date: Feb 2006
Location: Where none have gone before, and now I return, to ensure none follow...
Default

I like the idea of instanced planets. If I go through the gate with my team SG-1,315 (or whatever number it is by then) I don't want to see every other Daniel Jackson and Teal'c already there. I want immersion. There are plenty of places for community and social content like bases and motherships and jaffa camps, but when I go exploring the unknown, I want it to be unknown, at least the first time I go there. It always slightly ruined it for me when I would be questing in an online game only to be one step behind someone doing the same quest. 'Oh yeah, he must be doing the same quest, it's not a story, it's a game. Pity.'
__________________

"If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals."
Avadann Kedeth is offline   Reply With Quote
Old 02-28-2006, 07:19 PM   #18
Rryst
 
Rryst's Avatar
 
Join Date: Feb 2006
Location: Aus
Default

Quote:
Originally Posted by Avadann Kedeth
I want immersion. There are plenty of places for community and social content like bases and motherships and jaffa camps, but when I go exploring the unknown, I want it to be unknown, at least the first time I go there. It always slightly ruined it for me when I would be questing in an online game only to be one step behind someone doing the same quest. 'Oh yeah, he must be doing the same quest, it's not a story, it's a game. Pity.'
Precisely. Well said.
Rryst is offline   Reply With Quote
Old 02-28-2006, 07:27 PM   #19
AscendedOne
 
AscendedOne's Avatar
 
Join Date: Feb 2006
Default

I suppose after you explore, the conquest begins!
__________________

AscendedOne is offline   Reply With Quote
Old 02-28-2006, 07:29 PM   #20
Frunk
 
Frunk's Avatar
 
Join Date: Feb 2006
Location: Quebec
Default

As posted in many other threads, I htink there should be a random planet generator that creates basic planets (for example, a forest planet with a village, a Goa'uld outpost and a thief camp) wher missions would take place and that you could take over.

This would allow enough room for every power hungry Goa'uld that wants to own a world and for secret guild bases.

It would also be fun, because you could do a ''evict the evil snakes'' mission on P3x-WTF and decide to build a base on it the next week after the NPC goa'uld are gone.
__________________

Legions rejoice, for tonight our shall enemies dine with us, in Hades.
We are the Inferno Legion of Hades Avernus. Bow down or burn.
Frunk is offline   Reply With Quote
Old 02-28-2006, 09:21 PM   #21
stargater
 
stargater's Avatar
 
Join Date: Feb 2006
Location: Infinately spiraling through a wormhole waiting to be released in the stargate worlds universe.
Default

of course then you would start to get other players come try to evict you. Territory disputes galore. Sounds like the system lords, hmmmmm
__________________
A "Stargate Game" that is an MMO, I can't wait!

Wanted: A MINI DHD!
Here is a little Stargate game I wrote. Check it out.
SG1 must live on!!!!
stargater is offline   Reply With Quote
Old 02-28-2006, 09:23 PM   #22
stargater
 
stargater's Avatar
 
Join Date: Feb 2006
Location: Infinately spiraling through a wormhole waiting to be released in the stargate worlds universe.
Default

Quote:
Originally Posted by AlphaWave
The seed used to generate a world could be generated using the glyphs of the address. I think that if between 500 and 10000 addresses actually connected it would make them rare, valuable, and significant in number. To make it more like the show a lot of these could be uninhabitable, but some could also be home to high tech civilizations in domed or underground cities.
I actually thought of that first but what about the planets without gates? were gonna have ships so we will have to have planets without stargates.
__________________
A "Stargate Game" that is an MMO, I can't wait!

Wanted: A MINI DHD!
Here is a little Stargate game I wrote. Check it out.
SG1 must live on!!!!
stargater is offline   Reply With Quote
Old 03-01-2006, 03:44 AM   #23
BC - 303
 
BC - 303's Avatar
 
Join Date: Feb 2006
Default

simple answer, when you visit all the planets, wait a few weeks and they will bring out some more.
__________________
BC - 303 is offline   Reply With Quote
Old 03-01-2006, 11:49 PM   #24
Rho
 
Rho's Avatar
 
Join Date: Feb 2006
Location: Minnesota
Default

I really do not see a need to ever have this problem. As long as the game is going good the developers can always make new worlds to explore. I would like to point out that it is believed that there are 80-100 billion stars in the milky way galaxy (thats where we live). Lets just say for some wierd guess that .0001% contain a planet like earth. That gives us about 1 million possible planets to explore just in our Galaxy. I guess if we used up all of those we could just go to another Galaxy...Of which there are about 125 billion last time someone made an educated guess. When you think about these numbers not only does it make for a great idea for a movie/series/game but it makes your imagination run wild with excitement.
__________________
Is it really so hard to believe there is more out there?

See for yourself
Rho is offline   Reply With Quote
Old 03-02-2006, 12:09 AM   #25
tezcat
 
tezcat's Avatar
 
Join Date: Mar 2006
Default

Quote:
Originally Posted by Avadann Kedeth
I like the idea of instanced planets. If I go through the gate with my team SG-1,315 (or whatever number it is by then) I don't want to see every other Daniel Jackson and Teal'c already there. I want immersion. There are plenty of places for community and social content like bases and motherships and jaffa camps, but when I go exploring the unknown, I want it to be unknown, at least the first time I go there. It always slightly ruined it for me when I would be questing in an online game only to be one step behind someone doing the same quest. 'Oh yeah, he must be doing the same quest, it's not a story, it's a game. Pity.'
Completely agree, It really helps keep the feeling of "storyline" intact, rather than queuing to be the next hero to smite the respawning foe.
I like guild wars for this aspect, but I'm lucky I have about 15 friends playing it so we can all hook up. It's however less of an mmo feel then and more of a co-op online adventure type thing, but still great. It works well on the flipside also, I can't imagine SWG as it was in the beginning without the other people, so I guess I am easy on whichever way it goes, but I'm getting more about storyline with my friends than I am about running round in a sea of spam and community based content rping to keep the feeling alive, WoW is an mmo that wouldn't be hurt by instances imo. Old age I guess.
__________________
Kill all the wolves and you're gonna get a crapload of bunnies and by bunnies, I mean stupid people.
tezcat is offline   Reply With Quote
Post New Thread Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 06:03 AM.


Stargate WorldsCheyenne Mountain Entertainment FireSkyStargate SG-1Stargate AtlantisMetro-Goldwyn-Mayer Studios Inc.

Cheyenne Mountain EntertainmentTM is a trademark or registered trademark of Cheyenne Mountain Entertainment, Inc. in the U.S. and/or other countries. Stargate SG-1, STARGATE ATLANTIS, and STARGATE WORLDS are trademarks of Metro-Goldwyn-Mayer Studios, Inc. All rights reserved. All other trademarks or tradenames are the property of their respective owners. Statements herein concerning future events and developments and the Company's expectations, beliefs, plans and estimates constitute forward-looking information that involves risks and uncertainties. Cheyenne's actual results could differ materially from those indicated by the forward-looking information.

Stargate SG-1 TM and © 1997 — 2006 Metro-Goldwyn-Mayer Studios, Inc. All rights reserved.