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Old 03-02-2006, 06:32 AM   #26
Nasfaratu
 
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The whole point of an MMO is the community. You should be able to bump into real people anywhere you go. People will complain that people will just camp spots, but thats competition. There is probably going to be a lot of worlds. Games like guildwars where you meet in one spot and then go off on your own personal area is boring. If you want a game where you and your team can go to their own instant planet then go play a single player game where the only competition is the npc's. A MMO is competition and working with thousands of other players not going into your own personal area with no competition.

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Old 03-02-2006, 06:43 PM   #27
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Quote:
Originally Posted by Nasfaratu
A MMO is competition and working with thousands of other players not going into your own personal area with no competition.
A MMO is community, not competition. It makes little sense for you to be sent on a quest to save some world only to line up and wait your turn whilst the 3 dozen people infront of you do exactly the same thing, or worse yet push your way through others to get there first.
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Old 03-02-2006, 06:52 PM   #28
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Originally Posted by Rryst
A MMO is community, not competition. It makes little sense for you to be sent on a quest to save some world only to line up and wait your turn whilst the 3 dozen people infront of you do exactly the same thing, or worse yet push your way through others to get there first.
I have been playing MMO's for a long time and never really had to wait my turn to do a quest. Usually there is more than one area to obtain the stuff you need for a quest. There will be tons of worlds and instancing to much is an awful idea. I am not against all instancing, but for the most part the world should be wide open to everyone. In the show the worlds are wide open for everyone. When they let teams have their own personal intances it takes away from the community. I can't count how many times my team and I were in a bind and some other people helped us out or we needed more people in a group and all we had to do was find someone in our area, also the fact that just talking to people in the area is fun. Personal instances take that away. If you want a personal instance then stick to guildwars or play a single player game.

-Nas
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Old 03-02-2006, 07:06 PM   #29
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Quote:
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I have been playing MMO's for a long time and never really had to wait my turn to do a quest. Usually there is more than one area to obtain the stuff you need for a quest.
How many quests are there similar to "Bring me the head of ....". There's not often more than one of them. And it'll almost always be camped, especially if they've got some good loot as well.

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In the show the worlds are wide open for everyone.
No, they're not. In the show 1 team will be sent to any one planent. Only after something goes wrong (missed deadline or whatever) will they send another. That's the exact opposite of 'open for everyone'.

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If you want a personal instance then stick to guildwars or play a single player game.
Single player games are not MMOs, no matter the amount of instancing. Saying as much is like me saying "Want competition? Go play Counter Strike.

I'm not advocating every world being instanced, but I do think they should use them quite a bit. Where the storytelling is paramount.
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Old 03-02-2006, 07:21 PM   #30
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In the show, 1 team might go through in the sgc, but that does not stop any other race from going to that planet, hence, wide open. You are only thinking on terms of one race. When it comes to the good stuff being camped, there will still be good stuff that is not instanced. But, when good stuff is instanced, what stops a team from repeating the same instance and fight there way to the good loot over and over again. Then that good item in the instance becomes trash because teams just keep doing the same thing over and over again while getting the good item many times. I don't mind having each planet an instance, but there should only be 1 copy of each planet with no restrictions of people being on it. The only missions that should be instance are the really important one's that move the story along, but the vast majority of missions should not be instanced.

-Nas
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Old 03-02-2006, 07:29 PM   #31
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Quote:
Originally Posted by Nasfaratu
In the show, 1 team might go through in the sgc, but that does not stop any other race from going to that planet, hence, wide open. You are only thinking on terms of one race.
I can live with that restriction. Can you? Or everybody else?

Quote:
Originally Posted by Nasfaratu
When it comes to the good stuff being camped, there will still be good stuff that is not instanced. But, when good stuff is instanced, what stops a team from repeating the same instance and fight there way to the good loot over and over again. Then that good item in the instance becomes trash because teams just keep doing the same thing over and over again while getting the good item many times.
I wasn't worried about the replayabilty and thus relative value of the loot. But if that concerns you then it's simple to allow an instance to only be played once. Much simpler to prevent what you're worried about than if it weren't instanced actually.
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Old 03-02-2006, 07:44 PM   #32
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I'm sure people will love to see an unlimited number of planets, but this means planets would have to be randomly generated by the computer.

This is bad. Because randomly instanced planets are all going to essentially be identical. Just different names and a different look - but, the missions and the people will be pretty much the same between each and every planet.
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Old 03-03-2006, 03:08 AM   #33
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I spose the only way to use terran generator is for guild planets that way no missions on their planet, so it won't be so hard.. the more important places of course all made different
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Old 03-09-2006, 08:54 PM   #34
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I think this would be a bad idea cause then u wouldn't be going along with the storyline of the game if u just go to random planets with random NPCs
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