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#26 |
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Join Date: Feb 2006
Location: New York, USA
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The whole point of an MMO is the community. You should be able to bump into real people anywhere you go. People will complain that people will just camp spots, but thats competition. There is probably going to be a lot of worlds. Games like guildwars where you meet in one spot and then go off on your own personal area is boring. If you want a game where you and your team can go to their own instant planet then go play a single player game where the only competition is the npc's. A MMO is competition and working with thousands of other players not going into your own personal area with no competition.
-Nas
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Daniel: "That's interesting. I wonder if everyone's coming from some religious event." O'Neill: "Why does it always have to be a religious thing with you? Maybe they're coming from a swap meet." Stargate worlds info http://forums.stargateworlds.com/forumdisplay.php?f=2 http://www.stargateworlds.com/ |
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#27 | |
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Join Date: Feb 2006
Location: Aus
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#28 | |
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Join Date: Feb 2006
Location: New York, USA
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-Nas
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Daniel: "That's interesting. I wonder if everyone's coming from some religious event." O'Neill: "Why does it always have to be a religious thing with you? Maybe they're coming from a swap meet." Stargate worlds info http://forums.stargateworlds.com/forumdisplay.php?f=2 http://www.stargateworlds.com/ |
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#29 | |||
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Join Date: Feb 2006
Location: Aus
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I'm not advocating every world being instanced, but I do think they should use them quite a bit. Where the storytelling is paramount. |
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#30 |
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Join Date: Feb 2006
Location: New York, USA
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In the show, 1 team might go through in the sgc, but that does not stop any other race from going to that planet, hence, wide open. You are only thinking on terms of one race. When it comes to the good stuff being camped, there will still be good stuff that is not instanced. But, when good stuff is instanced, what stops a team from repeating the same instance and fight there way to the good loot over and over again. Then that good item in the instance becomes trash because teams just keep doing the same thing over and over again while getting the good item many times. I don't mind having each planet an instance, but there should only be 1 copy of each planet with no restrictions of people being on it. The only missions that should be instance are the really important one's that move the story along, but the vast majority of missions should not be instanced.
-Nas
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Daniel: "That's interesting. I wonder if everyone's coming from some religious event." O'Neill: "Why does it always have to be a religious thing with you? Maybe they're coming from a swap meet." Stargate worlds info http://forums.stargateworlds.com/forumdisplay.php?f=2 http://www.stargateworlds.com/ |
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#31 | ||
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Join Date: Feb 2006
Location: Aus
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#32 |
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Join Date: Mar 2006
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I'm sure people will love to see an unlimited number of planets, but this means planets would have to be randomly generated by the computer.
This is bad. Because randomly instanced planets are all going to essentially be identical. Just different names and a different look - but, the missions and the people will be pretty much the same between each and every planet. |
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#33 |
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Join Date: Feb 2006
Location: Wolverhampton/England
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I spose the only way to use terran generator is for guild planets
that way no missions on their planet, so it won't be so hard.. the more important places of course all made different ![]() |
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#34 |
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Join Date: Mar 2006
Location: mmmm
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I think this would be a bad idea cause then u wouldn't be going along with the storyline of the game if u just go to random planets with random NPCs
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